#include <iostream>
#include "Player.h"

using namespace std;

Player::Player(string name) :
		mName(name), mColor(Stone::BLACK), mBoard(NULL), mMind(MIND_NONE) {
	mName = name;
}

Player::~Player() {
}

void Player::setColor(int color) {
	mColor = color;
}

void Player::setBoard(Board* board) {
	mBoard = board;
}

int Player::getColor() {
	return mColor;
}

Cell* Player::next() {
	return NULL;
}

string Player::toString() {
	return mName + "(" + Stone(mColor).toString() + ")";
}

int Player::hearMind() {
	return mMind;
}
